Syllabus
Design Fundamentals II
DF 102
Professor Chandra Cox

Design Fundamentals II is part two of the continutation of the first year experience. This experience provides the foundation information necessary to successfully maticulate through the School of Design. Information gained at this level will serve you throughout your design eduacation and beyond.

As in DF 101, you will continue to experience challenging design problems to be resolved. However, this semester the introduction of varying scale changes will be more prevalent. Then too, you will sample aspects of the various disciplines offered at the School of Design.

As your ability to resolve design problems improves and becomes second nature, the semester will require that you adapt a design process for yourself and learn to generate ideas fluently. In order for you to maximize the experience, it is imperative that you exhibit discipline. This means attendance is mandatory. Being fully aware that things happen, you are allowed two unexcused absences. After that, additional absences will compromise and reduce your grade. Unexcused tardiness, or leaving class early will be considered an absence.

Studio Behavior

While in Studio, your full and undivided participation is expected. This translates as: No work other than studio work is to be done during studio time.

Failure to attend a critique automatically reduces the grade one full grade. Example: B grade becomes C grade without regards to the strengths or weakness of the project.

No eating in studio. Radios must be played with headphones.

My evaluation of you as a student will be based on your:

  • Discipline
  • Participation
  • Ability to articulate and present your ideas comprehensively
  • Ability to follow directions and to satisfy the problem constraints.
  • Skill level; ability to carefully and meticulously contruct your design.

    Your final evaluation will be based on your progressive development as a maturing design student. This will include a review of all work generated this semester, including sketches, sketch models, your process log, and the finished products. The presentation of this material should be well considered, neat, and organized.



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